Post by ion on Aug 28, 2016 3:05:35 GMT
TYPE:
Fey (2 rp)
A fey is a creature with supernatural abilities and connections to nature or to some other force or place.
A fey race has the following features:
Fey have the low-light vision racial trait.
Fey breathe, eat, and sleep.
SIZE:
Tiny (4 RP)
Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type.
Modifiers: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squaresaround them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.
SPEED
Normal Speed (0 RP)
The race has a base speed of 30 feet.
ABILITY SCORE MODIFIER
Standard (0 RP)
Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.
+2 Dex, +2 Cha, -2 Wis
LANGUAGE QUALITY
Standard (0 RP)
Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
DEFENSE RACIAL TRAITS:
Cat's Luck (1 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
FEAT AND SKILL RACIAL TRAITS:
Nimble Faller (2 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
Silent Hunter (2 RP)
Prerequisites: None.
Benefit: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Stalker (1 RP)
Prerequisites: None.
Benefit: Perception and Stealth are always class skills for members of this race.
MOVEMENT RACIAL TRAITS
Climb (2 RP)
Prerequisites: None.
Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Jumper (2 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump.
OFFENSE RACIAL TRAITS:
Bite (1 RP)
Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Special: This trait can be taken up to two times. The second time it is taken, the bite damage increases by one size category.
Claws (2 RP)
Prerequisites: None.
Benefit: Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature's size.
SENSES RACIAL TRAITS:
None
TOTAL RP: 19
Fey (2 rp)
A fey is a creature with supernatural abilities and connections to nature or to some other force or place.
A fey race has the following features:
Fey have the low-light vision racial trait.
Fey breathe, eat, and sleep.
SIZE:
Tiny (4 RP)
Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type.
Modifiers: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squaresaround them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.
SPEED
Normal Speed (0 RP)
The race has a base speed of 30 feet.
ABILITY SCORE MODIFIER
Standard (0 RP)
Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.
+2 Dex, +2 Cha, -2 Wis
LANGUAGE QUALITY
Standard (0 RP)
Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
DEFENSE RACIAL TRAITS:
Cat's Luck (1 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
FEAT AND SKILL RACIAL TRAITS:
Nimble Faller (2 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
Silent Hunter (2 RP)
Prerequisites: None.
Benefit: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Stalker (1 RP)
Prerequisites: None.
Benefit: Perception and Stealth are always class skills for members of this race.
MOVEMENT RACIAL TRAITS
Climb (2 RP)
Prerequisites: None.
Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Jumper (2 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump.
OFFENSE RACIAL TRAITS:
Bite (1 RP)
Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Special: This trait can be taken up to two times. The second time it is taken, the bite damage increases by one size category.
Claws (2 RP)
Prerequisites: None.
Benefit: Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature's size.
SENSES RACIAL TRAITS:
None
TOTAL RP: 19